
I am playing the game in turn-based mode (individual), yet all the Youtube gameplay videos I see are played in real-time mode where the party just runs around shooting everything around them. My party members have high Sneak skill too but many enemies still detect them easily, so getting behind enemies' backs undetected isn't usually a viable option either. Is a melee/unarmed fighter (in your party) a viable option at all? I have hard time understanding how a melee fighter could even get near the enemy before dying, when the enemies can kill your party members with one or few shots, when wearing the best armor. In Fallout Tactics, I keep struggling all the way. I played also Fallout 1-2 in the hardest difficulty and I don't recall having similar issues, near the end I got so powerful that I could kill even Enclave soldiers quite nicely. Which is a bit more complex then the original and maybe a bit more unforgiving but we think it's worth it.Is Fallout Tactics really supposed to be that hard, constantly getting one-hit killed with enemies even when wearing Advanced Power Armor, enemies doing much more damage than you with similar (or even worse) weapons etc.? Is this due to the mod, or is the vanilla game similar? Savescumming is the only way to survive? We try to reflect this with several additions to the standard system.Īre part of factions and react to player actions against them (100% complete)Ĭomment on places that are visited by the player (started)īut we also added the newer features like the companion wheel.įallout the story uses the NV reputation system. They aren't mostly the nice guys which can only be used as pack mules. The follower system is different in Fallout 1 then in the newer versions. We where pretty luck that a lot of modding resources in this field are already made (special thanks to TrickyVein Shady Sands would look a lot different if it weren't for him). Which means Fallout The Story will look a bit more clean then Fallout 3 or NV but this change is intended. To keep the look & fell of the game at the same level as the original a lot of armors got a makeover. Sure we reuse from New Vegas but if changes are needed (Centaur for example) they are made. Vault 15: (100% complete that was an easy one ) )Īll creatures (except I have forgotten one and "The Master" doesn't count as simple creature here ) ) from Fallout 1 are complete in their original form. Vault 13: (start and revisit 100% complete) We have plans to add one larger worldspace which allows a bit more exploration (as easer egg so to say) but this one will be started at the end of development. So you travel from one small worldspace to another. The game will be node based as the original. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ) ).

Walkthrough: Find "Fallout The Story" book in Doc Mitchell's house and activate it. Special thanks go to Sesom (travelling system, initial video, a lot of iconic elements characteristic of Fallout converted into 3D), TrickyVein (architecture kit for Shady Sands and The Hub), Cliffworms (V13, V15 design), arcoolka (for the rest of what has been done). You will be rewarded with V13 Shady Sands, V 15 Junktown and The Hub with their characteristic architecture and monuments in 3D rendering.Ī lot of people, level designers, voice actors have been working on the mode. The mode contains incompleted locations, quests, so if you encounter a “bug”, simply reconcile yourself to it and go on. The mode requires the "all DLC´s" or " GOTY" version of the original game and FOSE!


#Fallout 1 super player mod full#
For that reason we decided to publish everything we have managed to collect by now, because it cost us a lot of effort and because a strong group of fans, who we pay tribute to, has been formed around the mode.Ĭaution! The mode is full of errors and therefore we recommend that you save the game before its installation! Unfortunately, today we have reached the point, where no further progress with the development is possible. It is rather about demo version containing bases of all game elements typical for the original Fallout game, which we all like so much, than about a completed unit. Thismode is probably not what you have expected to be and is neither what we, as its creators, would have expected to be, when we had started to work on it many years ago.
